How to Use a Generic Container

Containers are objects that allow you to store other objects inside them.  The following help topics cover verbs that can be used with containers:

@examine Obvious Verbs

p*ut/in*sert/d*rop <anything> in <container>
re*move/ta*ke/g*et <anything> from <container>
open <container>
close <container>
@lock_for_open <container> with <anything>
@unlock_for_open <container>
@opacity <container> is <anything>

g*et/t*ake <container>
d*rop/th*row <container>
gi*ve/ha*nd <container> to <anything>
v*iew <container>
dis*play <container>
connect <container> to <anything>
@webpref*erences <container>

Instructions and Information on Specific Verbs (Commands)

Using the Encore Object Editor

From within the enCore Object Editor, you will be able to describe the container, but you can not manage its contents.


Using Specific Verb Commands

**Note: If you have created the container using the Xpress Object Editor, you may find that you have to use the object number for the container to interact with it the first time you use it. Type 'look <container> to see what its object number is. **

p*ut/in*sert/d*rop <anything> in <container>
Puts an object into a container. If you have trouble putting an object in a container using its object name, try using the object number. Type 'look <objectname> to see the number for the object. Once you put an object into a container, you will not be able to use its commands or interact with it (until you take it out again).

re*move/ta*ke/g*et <anything> from <container>
Takes an object out of the container and puts it into the room where the container lives.

open <container>
Opens the container and displays its contents. In the Xpress window, these contents will show as objects you can click on the see their description.

close <container>
Although the description of the container can be displayed with the 'look container' command, the 'close container' command prevents the contents of the container from displaying. You must use the 'open container' to see what is in it.

Containers have a separate lock to determine if a player may open them.  See the following help topics:

@lock_for_open
-- setting the lock for opening a container

@unlock_for_open
-- clearing the lock

@opacity <container> is <integer>
The opacity can take on one of three values:

   0:  The container is transparent and you can always see into it.

   1:  The container is opaque, and you cannot see into it when closed

   2:  The container is a black hole, and you can never see into it whether closed or open. 

The default @opacity is 1.

Object Help Index